WAKE STUDIO · TAIWAN · EST. 2026

WAKE.

Turning Taiwan's memory into systems the body can experience.

An independent game and visual design studio led by Kevin Chang. From narrative games and interactive technology to commercial 3D — one person, the entire pipeline.

WAKE studio mascot — a scruffy puppy in dusk light, digital illustration
STUDIO MASCOTTHE SEASICK PUP

Flagship

FLAGSHIP — 001

FILE WAKE-001 / 2026—2027

BÔ BÂNG

Third-person narrative adventure · Taiwan's White Terror

A narrative adventure set in 1950s Taiwan. Rather than letting players watch that history, BÔ BÂNG makes them live inside its logic — making choices they must own, under surveillance, irreversibility, and asymmetric information.

Environments and characters built from primary historical research: period architecture, brick-accurate reconstruction, and a fully independent character pipeline. More to be revealed in late 2026.

Unreal Engine 5BlenderMetaHumanEmbodied interactionTaiwanese cultural research
Official Website →

Featured

CIVIC GAME TRILOGY

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LIVE

The Hand Behind the Click

MEDIA LITERACY GAME

Play as a disinformation operator and understand information warfare from the inside — you can only resist a playbook you have seen run.

Play now →

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LIVE

Escape the Rat Race

CASHFLOW LIFE GAME

Grow passive cashflow past your expenses and escape the rat race — financial literacy taught through consequences.

Play now →

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LIVE

Defense Allocation Simulator

DEFENSE RESILIENCE

Allocate a NT$500B special defense budget across three defense lines and receive your resilience health check.

View project →

Three public issues, one method: carrying civic discussion through game mechanics, so players understand problems from the decision-maker's seat — the core belief behind everything WAKE makes.